SQUAD SHOOTER

Meet the squad

A new team every run. Pick a soldier's card to recruit them, pick it again to promote them.

The core team

Rook

Squad leader

Moves where your thumb goes. Lift your thumb and he snaps his rifle up and fires at the nearest threat.

Every squadmate he leads makes him hit harder.

Rex

K9

The squad's dog, in every run. He pounces on the nearest threat and stuns it.

Level-ups make his pounce longer and harder.

The drone

Air support

Hovers at Rook's shoulder and fires at its own target, right over cover.

Level-ups can give it twin guns.

The Airstrike

Call-in

One button. When it's charged, a tap sends jets over every enemy in the room.

The specialists

Each one joins as a Private. Pick their card again and they become a Corporal, then a Sergeant with a signature move. You lead up to three in a run.

Brick

Gunner

Light machine-gun bursts on your target. As a Corporal his bursts slow the enemy's attacks.

Sergeant signature: Belt-fed: full fire rate even while you move.

Patch

Medic

Heals you slowly while you're hurt, and patches you up after every room. As a Corporal, hard hits give you an armour plate.

Sergeant signature: Lifeline: once per Sector, a big patch-up when you're low.

Wren

Sniper

A slow, piercing shot at the most dangerous target, fired when the squad stops. As a Corporal her hits mark enemies to take more damage.

Sergeant signature: Clean Finish: an enemy close to the end goes down with her next shot (not bosses).

Sprocket

Engineer

Sets up a sentry turret in every room. As a Corporal its rounds arc to nearby enemies and stall machines.

Sergeant signature: Hardpoint: a shield panel on the turret, and a second turret.

Crater

Demolitions

Lobs a charge at the biggest group of enemies. As a Corporal the charges set off barrels and break enemy cover.

Sergeant signature: Scatter Charges: every charge splits into three.

The Redlens

A masked army with red lenses, and red is always theirs: every attack glows red before it lands. Their war machines include the Walker Mech, the Dune Crusher, the Siren Gunship, the Hive Carrier, the Glacier Fortress and the Ironhull Barge. Troopers pop into smoke; machines burst into bolts.

The squad facing the Dune Crusher

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